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Saturday, June 29, 2013

Steven Pinker Is Wrong About Non-State Violence (Homicide)

Steven Pinker in his best-selling book The Better Angles of Our Nature, set out to show that violence has been greatly reduced by the state. I'll begin by addressing the problem of homicide as a proxy for inter-personal violence.

Among the claims have been that the state has decreased the homicide rate, and thus, state societies allegedly have much lower rates in state societies. To prove this point, Pinker often uses Keeley's 1996 study War Before Civilization, which had extremely high estimates for non-state societies. The problem specifically for homicide, is that Keeley combined both homicide and war deaths to get his figures. For obvious reasons, there is a need to separate war casualties which is a political and institutional (at least in the sense of defending the pre-state "institution" of the tribal band), from homicides which is considered an inter-personal conflict.

Here is Pinker's chart of homicides based on that estimate:


A 2011 review of violence in non-state societies shows that virtually all other estimates are tiny compared to Keeley's and his are only ones that mix war casualties with homicides. To see what I mean, here's a long chart showing the estimates (without war deaths) in 72 societies.

To get a sense of scale, the homicide rate in the United States today is 4.8 which also the lowest its been in decades. Likewise, Pinker frequently estimates in his book that the lowest homicide rate on the planet is in Western Europe which is around 1 per 100,000:


While there are some extreme outliers, many are around or lower than the US rate today. Some have virtually no homicide whatsoever, making them lower than Europe today. This is pretty remarkable given that the 800+ page book keeps reminding us about how unthinkably small violence has shrank.

Now did violence decrease from pre-state societies? Likely it did for a variety of reasons (which deserves its own post) but it was not on the kind of scale Pinker estimates, nor does it make it impossible to a non-violent society that also does not have state (as the handful of stateless societies show). 

Monday, June 17, 2013

Why Battlestar Galatica Is Terrible: The End of the “Lost” Era in Television


The re-imagined Battlestar Galatica has become a staple of science fiction television, often heralded as one of the greatest science fiction shows of all time, if not greatest shows. For many it has become a consensus that, like Star Trek or Firefly, BSG has reached a new height in television science fiction, not easily topped until the next great program.

This may come as a shock but not only do I disagree, but think it is an amazingly mediocre show for the many reasons that will be discussed.

It’s the Characters, Stupid!
BSG stands out from many shows because of the attention to detail in crafting the vision of the series. The show’s creator, Ronald D. Moore, even outlined this vision in an essay titled “Naturalistic Science Fiction.” In it, he lays out goals such as: realistic characters, plausible technology, no melodrama, not relying on deus ex machina. Indeed, it does nothing less than try to remake science fiction.  

What is so stunning about this outline is how wholehearted it is ignored, starting with the characters.

One of the most important (if not the most important) aspect of television is the characters and how they interact. In the essay, Moore explicitly wants to stay away from “one-dimensional characterizations” and instead have them be “living, breathing people with all the emotional complexity and contradictions.” As he says:
We want the audience to connect with the characters of Galactica as people. Our characters are not super-heroes. They are not an elite. They are everyday people caught up in a [sic] enormous cataclysm and trying to survive it as best they can. They are you and me.
Likewise he wants to “tak[e] the Opera out of Space Opera” and have these characters interact the way average ordinary people would.
Amazingly, BSG does none of that. To understand what I mean, let’s look at what makes a character. 

One good test is the Plinkett test for The Phantom Menace characters but applied to BSG:
"Describe the following [BSG] character[s] WITHOUT saying what they look like, what kind of costume they wore, or what their profession or role was in the [series]. Describe this character to your friends like they ain't never seen [BSG]."
First, let’s use other shows. To give a few clear cut examples of where characters pass the test: Michael from The Office is outgoing and socially inept; Walter White from Breaking Bad goes from quiet and passive to controlling and sociopathic; and Malcolm Reynolds from Firefly is cynical and “curmudgeony.”

Notice that their roles as an office boss, chemist-turned druglord and bounty-hunter are not their defining characteristic; rather it is their personality.

Almost every character in BSG fails this test. The overwhelming majority become stock “drama personalities;” they’re mild mannered people who go from reserved to extremely angry depending on what the plot calls for (to do another test, see how many of the characters’ Wikipedia articles have a “personality” section or mention personality at all).

Indeed one might be hard pressed find differences between Adama, Roslin, Tigh and Tyrol, just to name a few. Someone could argue that the majority of the BSG crew is meant to be bland but if that’s the case, why bother watching such a show with bland characters? Arguably the only exceptions to this are: Kara Thrace who has the added dimension of being cocky, Six who can be manipulative and Gaius Baltar who is egotistical, cynical, outgoing, and manipulative (and probably the only character who really has a developed personality).  

To make matters worse the characters do not interact in the way ordinary people do; throughout much of the show, people go from tense whispering to angry shouting. This might make for good “drama” (assuming constant yelling keeps your attention) but it is not realistic. Granted the people aboard Galatica are in extreme circumstances, but even in extraordinary circumstances people manage to find ways to cope.

Interestingly Firefly abides by the essay perfectly. Notice how in that show there are solid characters that interact like normal people (without constantly whispering and yelling to artificially inflate tension).  Like the Galatica, the crew of Serenity is also in pretty terrible circumstances but rarely does the show resort to the whispering-then-yelling cliché of soap operas (imagine Simon dramatically yelling "THEY EXPERIMENTED ON MY SISTER'S BRAAIN!")

Plot-I mean-Character Change
Another sign of poor drama characterization is when figures undergo drastic character (read: role) changes for the service of the story. What do I mean by this?

In every good drama some characters go through an arc and, all things being equal, the greater the change the better the dramatic experience. However when a show like BSG has poor characters, drama writers might try to compensate by taking them to extreme leaps which turn out to be silly.

First let’s look at an example of arcs done right: Breaking Bad. In the show, Walter White goes from a passive chemistry teacher to a domineering drug kingpin. This process is gradual, taking the show’s entire 5 seasons to complete (maybe a few years in the show’s universe). It was realistic; Walter didn’t just start killing people, he became powerful in a “wounded animal” way, where his actions were often desperate and scared responses. And it was simple, Walter had largely two roles.

In BSG on the other hand, the search for Earth apparently changed everyone multiple times over, and only over the course of a few years in the show’s universe.  To take the character of Laura Roslin, she goes from Secretary of Education to President (albeit immediate and forced from the Cylon attack) to teacher to resistance leader to leader of a government in exile. Not only that, but her character is virtually unchanged from all this, and arguably only changed from grieving over getting cancer.  

However, all the characters pale in comparison to Baltar’s arc. Perhaps milking the fact that he’s the only character with complexity, the journey made him go from:
  •   Computer scientist
  •   Science advisor (albeit forced via the Cylon attack)
  •   Vice President
  •   President
  •   Puppet President
  •   Cylon prisoner
  •   Human prisoner/dissident
  •   Cult leader/resistance leader     
That’s about eight drastic and ultimately ridiculous role changes. Ok yes, it’s science fiction television but are we really to assume that someone can go from Steve Wozniak to Marshal Pétain to Karl Marx to Jim Jones?  Likewise the only real personality change is he becomes less selfish by the very end. 

It could have been interesting to see him take two or three gradual changes, maybe slowly inch his way from computer scientist to political agitator to president, but instead, the writers chose to milk every bit of “drama” from the increasingly inane character arcs.  

The Middle of the Space Road
This is where the essay gets a bit political, or at least, points out the political in BSG. One of the strong points of the show is its exploration of political themes (for instance, it’s the only show on television, ever, to have protagonists engage in suicide bombings). Moore tried very hard to have a political show that was also “neutral” in how it explored the topics, people would watch and decide for themselves what is right and wrong. The problem with this is there seems to be a clear consensus, at least among the fans, of who is right and wrong.

The consensus goes something like this: Roslin, Adama et al. are cool badasses who try to do what is right by getting the ship to earth. Baltar is the villain of the show (yes forget those Cylons trying to kill humanity, it’s Baltar) and the badasses make the tough decisions to get to earth by keeping the Cylons and Baltar at bay. Whether or not the writers intended this, that is what the logic of the story suggests and what the fans took from it.

Except this “badassery” looks a lot like a political dictatorship. Roslin frequently declares martial law, attempts to forge an election and locks people up for speaking or acting out. This is done for a grandiose religious prophecy. And if the connection to religious fundamentalist states (or dictatorships with grandiose visions in general) wasn’t close enough, The Badasses have people in engage in suicide bombings when they are occupied on New Caprica.   
Sometimes the show tries to tidy the obvious bouts of political repression with a “coming together to settle things out” ending. In one episode, Tyrol starts a general strike on the ship to which Roslin responds with massive political repression.

Adama then comes to threaten to execute Tyrol’s wife if he doesn’t call off the strike.  In one of the most bizarre moments in the show, Tyrol and Roslin work out an agreement for improved conditions. He apparently forgets that her government, literally hours ago, was threating to execute his wife.     
It could just be a coincidence that BSG fans equate “badassery” with political repression, and Ronald D. Moore did not mean for that interpretation at all. But the politics of the show come across as repressive while pretending to be centrist.

The MYSTERY!
Mystery shows usually fail. Just looking at the dissatisfaction with the ending of Lost or the cancellation of Heroes, mysteries often end badly for a variety of reasons. A mystery has to keep being interesting for 4-7 seasons. In order to keep viewers interested there need to be an inordinate amount of twists and turns which become more and more convoluted. Often it becomes so convoluted that writers paint themselves into a corner when they have to conclude everything or do a “final reveal.”

Like Lost, this is pretty much what happened with the ending of BSG. In order to solve the mystery of where’s Earth!? Are these humans actually Cylons!? etc. the writers took effort away from exploring the characters and focused full speed ahead on the mystery of finding Earth. Then, not surprisingly, there was no clever way to solve it in a “final reveal” so the show ended with a “eh” and not a bang.

BSG’s Place in TV History?
So what explains everything to do with Battlestar Galatica? One word: Lost. In 2004 Lost came out and became a big hit. I’m tempted to even call it the “Lost era” of television where dramas tried to  mimic the show by having a serialized plot, a central mystery and the shows ended up taking themselves way too seriously. This includes shows like Heroes and Prison Break and 24 (which although came out 3 years earlier does something similar).

After the 2003 miniseries, the 2004 show had a clear influence from Lost. Moore, who set out to make a realistic, character-driven, political, space drama, ended up focusing on the magic space mystery instead. And as audiences learned from the late 2000s, the momentum of Lost-type shows burns out big time when they end. In fact, the most recent show to try this was Touch in 2012 and got cancelled after two seasons.  

So what happened in response? In the late 2000s, shows like Mad Men and Breaking Bad became late hits and ushered in something very different. They were character-driven dramas with no definite serial structure and often feel like black comedies instead of dramas.

At any rate, even if the re-imagined BSG series will be remembered, it should be remembered as a space show from the Lost era.